The week has felt kind of slow, and the model still feels kind of unfinished, but i've felt this before and i'm pretty sure it's because it IS unfinished - really. There's still the UVing, Texturing and Rigging before it'll be complete and ready to animate. But the modeling in largely done. There are parts which i'm not sure will work, but the only way we will find out is by starting the rigging. I've been pretty careful and tested things a few times so I really hope there are no major problems, cause there'll definately be some minor ones. I guess let's get on with the pictures!
Front and side of his current state. Put some coloured lambert materials on for fun.
Boots which i'm sorta proud of, so simple but effective. Here i learnt the power of building models with a very strong idea of what they'll be used for. Since i knew the boots where to be wrinkled in such a way, i made the topology according to this and making sexy wrinkles was real easy.
closeup of the face (still with temporary hair cause we don't really know what's happening with this) and i'm showing off the detatchable eyebrows for... some reason. They were originally part of the same object as the face, but I had a chat to georg and he said that it's cool if you can get away with detatched. Hopefully we will.
Remodeled the hands at the request of andy. I was happy with the old ones but I like the new ones too. They look much neater at least, and the thumb is better. Also showing off the cuffs i made, again I'm not sure why really, they're pretty simple...
Sorta Finished Main Character from Jacob Golding on Vimeo.
finally here's a video. This post feels really self-indulgent for some reason lol. I really like vimeo, anyway. Nice and clean and HD and all that jazz.
Still a few things left to do with the model such as making proper hair and maybe a few more tiny details and of course rigging, then it's all up to Andy!
That'll do, weird post but it's sunday and sorta late. See you Friday!
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